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Theme hospital last level
Theme hospital last level












spriteelements where the layerid is 0x0 or 0x1 are always rendered

  • layerid – uint8 the layerid assigned to this spriteelement.
  • layerclass/flags – uint8 the higher nibble contains the layerclass – this can take values from 0 to 12 the lower nibble contains some flags for rendering this spriteelement flags can be OR’ed.
  • offsetY – uint8 this spriteelement’s y-offset.
  • offsetX – uint8 this spriteelement’s x-offset (in pixels), regarding the whole frame/animation.
  • tabposition – uint16 gives the absolute position in the associated Spritetable.
  • Note that the graphics in a frame get rendered in the order of their appearence in such list.Ī list is simply a sequence of indices (uint16), with 0xffff denoting the end of the list.īyte 0 - 1 | tabposition, Spriteelement 0 |īyte 4 | layerclass/flags, Spriteelement 0 |īyte 6 - 7 | tabposition, Spriteelement 1 |īyte 10 | layerclass/flags, Spriteelement 1 |
  • flags – bitmask of zero or more of the following flags:Ĭontains lists of spriteelements for each frame to render.
  • soundindex – If non-zero, then an index into the filetable of the sounds data file.
  • height – height of this frame, in pixels.
  • absolut position in listfile = listindex * 2
  • listindex – uint32 index of the elementlist in the listfile.
  • This file lists the first frame for each animation sequence in TH.
  • draw each spriteelement at position screenx + element.offsetX, screeny + element.offsetY.
  • figure out where the frame is to be positioned on screen (let’s call that screenx and screeny).
  • To render a frame, you would typically do something linke this:
  • a frame is composed by many single graphics sprites (“Spriteelement”) thus a frame references some list in a list-file, with that list enumerating all the single sprites.
  • the last frame of an animation links to the first frame of that animation
  • where every single frame knows the next frame in the animation sequence this is cyclic, i.e.
  • each animation consits of 1 or more frames.
  • The general idea behind THs animation files can be summarized as follows:
  • use si as an index into the respective palette.
  • theme hospital last level

    then lookup the shadow-index in the shadowmap (i.e.say the pixel has the palette index (color) i.To get a shadow-color for a pixel do the following: So you can overwrite all of the data files with their decompressed counterpart.Įach Shadowmap is an array of 256 bytes. TH reads all of its file wether they are compressed or not. You can find a compressor/decompressor at the first link down below. Some of the Theme Hospital files are compressed with Rob Northern Compression (RNC). (Notice that by now it’s mostly unstructured and stuff is randomly thrown in) This page intends to describe the data format specification of Bullfrog’s Theme Hospital. Pick it up if you enjoy your sims with a side effect of silliness.Theme Hospital Format Specification General Information

    theme hospital last level

    Overall, Two Point Hospital is good value for its HK$200 price tag during the Steam New Year sale, happening right now. With punny illnesses like “Light-Headedness”, where the patient has a light bulb for a head that needs to be unscrewed, or “Pandemic” where someone has a literal pan stuck on their head, moving to the next level and seeing something new will always draw a chuckle, if not outright laughs. This type of level designing lends itself well to a fun experience, but might be too linear for the more hardcore simulation and management game connoisseur.īesides the well-designed game mechanics and interface, the writing is also a bright spot. ‘Resort Boss: Golf’ is a sandbox for designing the golf course of your dreams There may be a flood of a particular type of illness in one stage (forcing players to rebuild the hospital equipment for it) or an environmental hazard (like earthquakes) that can damage your machinery. The game divides itself into themed stages where each level has its own gimmick or unique problem to solve. Staff may also be trained in specialisations so they can operate more complex equipment, which leaves room for the cunning player to better optimise their hospital. Your staff, consisting of doctors, nurses, janitors and assistants, also need to kept happy to perform at peak efficiency.Ī new system in Two Point Hospital gives your staff skills, such as the ability to increase patient happiness, or to move more quickly.

    theme hospital last level

    'Resident Evil 2 Remake' is even scarier than the original 1998 survival-horror classic Īnd other things in your hospital need TLC, too.














    Theme hospital last level